How Online Gaming Is Kicking Off During Quarantine Time
Lockdown has left everyone at home, so we have plentyful of time and bountiful to eat. Covid19 has given one more boon, online gaming spike.
Rather it has been that people are spending more and more time on online Gaming.
At this time, where people have been locked up inside the homes due to Covid19, it has been seen that people are more and more glued towards online gaming apps.
WinZo, an online vernacular social gaming platform has been in spike since Covid 19 lockdown. It has seen 40 % hike in traffic since lockdown days. Games and apps usage have been increased threefold which is record all time high.
Currently, online gaming users are 300 Million, which is expected to grow 440 Million in coming two years, which is phenomenal growth. The market value of gaming industry is Rs.6,200 hundred crore and it is expected to go up by RS,25,000 crore till 2024. Reading can also be a past time, but people prefer more of online gaming.
It has been seen that the cost of acquisition has gone down, as more companies are not having Google ads and Facebook ads due to lack of delivery.
Adda52rummy has been a hit amongst the users.
“We are doing our bit to help people stay mentally fit amid this crisis. We are introducing Adda chips which will help people get tax benefits on playing rummy. We also expect to introduce weekly 5 lakh prize pool tourneys in the coming weeks,” said Bhakuni.
Fantasy gaming industry has also seen the surge in users. They have their fantasy players to play the games like soccer, FIFA and cricket. In the recent news IPL 2019 online gaming has seen the surge of 3x, which is quite exponential.
There are numerous other online games which have picked up during Covid19 like online card games and e digital sports. The volume of data which is going into online gaming has increased and it will continue to grow if the Covid19 situation persists. It is unusually happy time for the online gamers, and it also includes Pub-g.♥